Hi, I'm Cody.

Hi, I'm Cody.

Hi, I'm Cody.

I design product experiences that simplify complexity and drive measurable impact.

About Me

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Lead product designer with 7+ years of experience creating intuitive, user-centered solutions in finance and education.

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Most recently led product design @Minerva Project, where I designed a new curriculum tool for curriculum developers, educators, and students.

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Before that, I tackled complex business problems in finance @Recurly and @Viewpost.

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Open to work in SF/Bay Area, NYC, Raleigh, or Remote.

Projects

Class Engagement Metrics

Designing a dashboard to track student engagement over time — resulting in over 400 hours of annual savings.

Class Engagement Metrics

Designing a dashboard to track student engagement over time — resulting in over 400 hours of annual savings.

Class Engagement Metrics

Designing a dashboard to track student engagement over time — resulting in over 400 hours of annual savings.

Classroom Reactions

Designing new reactions for the Forum classroom — resulting in a 17% increase in usage and student engagement.

Classroom Reactions

Designing new reactions for the Forum classroom — resulting in a 17% increase in usage and student engagement.

Classroom Reactions

Designing new reactions for the Forum classroom — resulting in a 17% increase in usage and student engagement.

Credit Invoices

Simplifying Recurly's subscription emails and invoices — increasing task success rate by 21%.

Credit Invoices

Simplifying Recurly's subscription emails and invoices — increasing task success rate by 21%.

Credit Invoices

Simplifying Recurly's subscription emails and invoices — increasing task success rate by 21%.

Subscription Billing Improvements

An assortment of design projects from my time at Recurly.

Subscription Billing Improvements

An assortment of design projects from my time at Recurly.

Subscription Billing Improvements

An assortment of design projects from my time at Recurly.

My Process

I view design as a set of tools to facilitate understanding and problem solving. The exact tools depend on the context , but my overall process is summarized below. See also the Double Diamond framework.

| 01

01 | Understanding

Understanding

Research and define the users, problems, assumptions, hypotheses, and constraints.

| 02

02 | Directed Exploration

Directed Exploration

Explore broadly based on the results of the first step.

| 03

03 | Test & Refine

Test & Refine

Get real-world feedback to "test" understanding and proposed solutions. Refine and iterate.

My Principles & Philosophy

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Align and Proceed

Collaborate in the lowest fidelity
possible to most effectively, clearly communicate and align at each step. Then iterate to work out further details.

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Impact Over Perfection

I used to think it was a designer's job to sweat 100% of the details. But its actually to identify and focus on the 20% that matters most (the Pareto Principle).

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Growth Mindset

Both system and goals are important - small improvements can make a big difference over time.

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Leave It Better Than You Found It

A philosophy that I learned in Boy Scouts that I still use today (and preach to others).

© Cody Morrow 2024

Connect:

© Cody Morrow 2024

Connect:

© Cody Morrow 2024